Surprised to find no thread about this game.
I see some screengrabbing community mods are beginning to surface such as HattiWatti's camera tool:
https://t.co/LSMod7yzLo(I hope he/she does not mind me posting that link)
Any other mods/tools people are using?
Comments
I think there hasn't been much discussion here because the game isn't amazing for screenshots. Everyone's basically doing close-ups of monsters + depth of field. The levels themselves don't make for amazing screenshots.
Thanks for info jim2point0, much appreciated! :)
I guess the small update a couple days back broke the camtool but its awesome to see Hatti has updated it already! :)
I made a vid if anyones interested -
http://cinetools.xyz/games/
edit: Jesus! Game needs a 12GB update for some multiplayer maps. Might have to wait until my data usage rolls over before testing.
Yeah I'm using the one on Cinetools dated 2016/05/30, before that I used an older build which gave me errors too. Now it's fully compatible with in-game photo mode, you can enable free cam first then photo mode and vice versa (I use photo mode as timestop since the timestop from DET's table seems busted in current version), the cine tool free cam will disable photo mode free-cam movement, though.
The only annoyance is that photo mode uses left/right arrow keys to adjust some values but those are the same keys controlling directions in cinetools, so you'll end up with some wierd color/FOV after fine-tuning the camera, however you can always use mouse click to adjust them back.
Some are overly stretched with a high FOV but others it fits perfectly, like 0:58. Great dynamics, especially 2:06. And sci-fi hallways don't get much more spectacular than 2:43.
Really nice. Could you upload the stills anywhere?
http://imgur.com/a/lC1bH
I do try and avoid getting too crazy with FOV but with these fairly tight indoor spaces I found myself usually working to the higher end of the spectrum. Of course, this is true of real-life architectural photography as well. One interesting quirk I found is that if you use a controller for photo mode (I do, it is smoother to get oriented properly than a mouse+WASD) and use the L/R triggers to control FOV you only get 130 degrees max. If you manually go into FOV and adjust it you can go all the way to an insane 150.
Gotta say my breath was completely taken away by 2:43 when I saw it in-game too. That isn't any creative angle I found, just directly in the central route of the level. Absolutely amazing art design by id.
You mentioned real-life architectural photography, maybe you do/admire something like that.
I always find it interesting how many people who get into this are real life photographers or have an interest in certain features and then tend to work that same style into their screenshots.
Screenshot art has always been something I've admired but has always seemed very 'hacky', with cheats and injectors etc. required. With the increasing prevalence of actual official photo modes (such as DOOMs) I can definitely see getting more into this in the future.
As a final note on my inspiration: I found many of the existing art using DOOM photo mode somewhat like 'crime scene photography'. Lots of blood and gore. That doesn't really interest me - it's one thing to see a fleeting moment in-game, but concentrating on it with photography somehow doesn't feel right. What I did find really intriguing is the contrast between the clean, sci-fi architecture of the Vega level with splashes of blood here and there... So that was one of the core ideas behind the shots.
I've been working on similar something for the Foundry level but I'm pretty short on time the last few weeks so it could take awhile.