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RYSE

edited January 2015 in Game Discussion
so the game just unlocked for me


SRWE works to resize the window . custom res works when you disable native upscale



in Game.txt i found this

Unreleased tweakable variable: Reload Tweaks
Unreleased tweakable variable: God mode - players
Unreleased tweakable variable: God mode - AI
Unreleased tweakable variable: One-hit-kill - AI
Unreleased tweakable variable: One-hit-kill - game entity
Unreleased tweakable variable: Fly mode
Unreleased tweakable variable: AI
Unreleased tweakable variable: Controller
Unreleased tweakable variable: Debug
Unreleased tweakable variable: Multiplayer
Unreleased tweakable variable: Animation
Unreleased tweakable variable: Audio
Unreleased tweakable variable: Singleplayer
Unreleased tweakable variable: CameraSystem
Unreleased tweakable variable: Avatar
Unreleased tweakable variable: Player
Unreleased tweakable variable: InventoryModule
Unreleased tweakable variable: Agent






also here's a screenshot with HUD

image
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Comments

  • Visually, game looks fucking amazing.
  • so tilde key ( ~ ) brings the console


    image
  • Not another one. Stahp.
    I can't stop staring at the distant background: that delicious mesh of fog and palpable atmospheric distortion. So good. The game will probably be boring as hell, but if it has a good variety of assets, I'm all in.
  • Temporal AA is so damn good you barely see aliasing @ 1440p


    now the bad news is no Mulit gpu support and weird shadow reflections happens when you raise the res higher than 4k


    http://abload.de/img/ryse2014-10-1006-30-00lurn.png
  • edited October 2014
    This works better in images so.

    Settings for graphics:
    http://postimg.org/image/f8wy9ib6n/

    Advanced settings:
    http://postimg.org/image/g8inrh0yn/

    Console commands: (A "TAB", B "TAB" and so on until all are listed, I hope that's understandable.)
    http://postimg.org/image/nn7zjumu7/
    http://postimg.org/image/o2j9cv8rj/

    And then you can use ? to show allowed values, this also shows other (restricted) commands.
    http://postimg.org/image/q39sxp4wv/

    So not much there eh? advanced tweaking will have to go via system and autoexec .cfg but those can also be restricted, I copied over the CryEngine SDK commands I'm using and will have to check the log files to see which cvar's are still valid and which are no longer available.


    EDIT: Pak files are encrypted, advanced editing of scripts, config files and so on is impossible currently.
    (No modding.)


    EDIT: From the log files these cvars that I was previously using are no longer available.

    [Warning] Unknown command: con_restricted
    [Warning] Unknown command: sys_spec
    [Warning] Unknown command: q_shaderwater
    [Warning] Unknown command: ai_ignoreplayer
    [Warning] Unknown command: g_godmode
    [Warning] Unknown command: g_infiniteAmmo
    [Warning] Unknown command: g_infiniteCloak
    [Warning] Unknown command: g_infiniteSprintStamina
    [Warning] Unknown command: g_inventorynolimits
    [Warning] Unknown command: g_timelimit
    [Warning] Unknown command: g_dlcpurchaseoverwrite
    [Warning] Unknown command: g_presaleunlock
    [Warning] Unknown command: g_skipintro
    [Warning] Unknown command: hud_psychopsycho
    [Warning] Unknown command: e_lods
    [Warning] Unknown command: e_shadowsmaxtexres
    [Warning] Unknown command: e_shadowsonwater
    [Warning] Unknown command: e_shadowsresscale
    [Warning] Unknown command: e_shadowstessellatedlights
    [Warning] Unknown command: e_terraindeformations
    [Warning] Unknown command: e_terraindetailmaterialsviewdistxy
    [Warning] Unknown command: e_terraindetailmaterialsviewdistz
    [Warning] Unknown command: e_timeofday
    [Warning] Unknown command: e_waterwaves
    [Warning] Unknown command: e_lodratio
    [Warning] Unknown command: e_mergedmeshesinstancedist
    [Warning] Unknown command: e_mergedmeshesviewdistratio
    [Warning] Unknown command: e_particlesmotionblur
    [Warning] Unknown command: e_particlesshadows
    [Warning] Unknown command: e_tessellationmaxdistance
    [Warning] Unknown command: e_terrainlodratio
    [Warning] Unknown command: e_viewdistratiolights
    [Warning] Unknown command: e_screenshotfileformat
    [Warning] Unknown command: e_screenshotquality
    [Warning] Unknown command: e_deformableobjects
    [Warning] Unknown command: e_ondemandphysics
    [Warning] Unknown command: r_width
    [Warning] Unknown command: r_height
    [Warning] Unknown command: r_customreswidth
    [Warning] Unknown command: r_customresheight
    [Warning] Unknown command: r_fullscreen
    [Warning] Unknown command: r_antialiasingmode
    [Warning] Unknown command: r_supersampling
    [Warning] Unknown command: r_displayinfo
    [Warning] Unknown command: r_drawnearfov
    [Warning] Unknown command: r_cloudsupdatealways
    [Warning] Unknown command: r_depthoffieldbokehquality
    [Warning] Unknown command: r_dyntexmaxsize
    [Warning] Unknown command: r_dyntexatlasspritesmaxsize
    [Warning] Unknown command: r_dyntexatlasdyntexsrcsize
    [Warning] Unknown command: r_dyntexatlascloudsmaxsize
    [Warning] Unknown command: r_texturesstreampoolsize
    [Warning] Unknown command: r_texatlassize
    [Warning] Unknown command: r_vegetationspritestexres
    [Warning] Unknown command: r_watercaustics
    [Warning] Unknown command: r_hdrgrainamount
    [Warning] Unknown command: r_sharpening
    [Warning] Unknown command: r_ssreflections
    [Warning] Unknown command: r_MotionBlurShutterSpeed
    [Warning] Unknown command: r_TexMaxAnisotropy
    [Warning] Unknown command: r_TexMinAnisotropy
    [Warning] Unknown command: r_Flares
    [Warning] Unknown command: r_chromaticaberration
  • tried to edit FOV with console commands but it didn't work
  • cl_fov shows as a available command but it might have limits (It should be vertical as well.), r_drawnearfov no longer exists (No first person mode so why would it.) and the fov for sprinting is also gone.
  • not working at all with me




    the game got some steam-cloud save problems so copy your save and turn-off steam cloud
  • So no way to kill the HUD?
  • well someone who knows how to open those .PAK files might help

    tried couple of programs but no luck
  • edited October 2014
    kx11 said:

    well someone who knows how to open those .PAK files might help

    tried couple of programs but no luck

    Yes they are encrypted, it's similar to Crysis 2 (And Crysis 3) so someone will have to write a unpacker (The Xentax forums perhaps?) and if that happens then a repacker will be required as well as I doubt the game will read unpacked data.

    But yes no way to hide the hud currently, hud_hide is also listed as a unknown command so they've changed it to something else again.


    EDIT: A few of the sys_spec cvars have presets up to 4 instead of 3, to use the Crysis 1 naming this would be a quality setting of "Very High" instead of "High" however the visual difference can be very hard to spot.
    http://postimg.org/image/wnqd99n33/

    Easiest is to toggle sys_spec_shading 3 and sys_spec_shading 4 and you should see a small increase in AO quality.
    (SSDO or what CryEngine uses.)
  • Has anyone tried using that Crysis 3 .pak decrypter with Ryse? I realize there's no re-pack option, but I'm curious to know if you can just open game archives. Having the assets would allow for some shenanigans in the CryEngine SDK.
  • I can already see the elephants wandering betwixt burnt out Ceph Pingers in that monstrosity you've created.
  • tried forcing HBAO+

    result : performance hit , weird ass shadows all over the walls when the level starts , like you see it forming and shaping itself on wall cracks ... etc
  • I think the game uses SSDO (Like Crysis 3, though probably updated.) although I have no idea how it compares to HBAO+ but you would probably need to disable it somehow or both would be used at once no?
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