Download table (link not working)
Alternate table [Camera Coordinates & FOV]F2 to toggle on and off
Numpad 2/8 = Y coordinate
Numpad 4/6 = X coordinate
Numpad 3/9 = Z coordinate
(Hold ALT to move farther)
Increase FOV = Numpad +
Decrease FOV = Numpad -
About the FOV.....
This game only reads changes to FOV upon re-rendering the game. So when you change the FOV, it won't be instant. You have to change the FOV, then alt-tab in\out to see the change. I don't think I can fix this.
Update: You can also force the FOV change by zooming (right clicking the mouse)
[Time Stop] (no script required)F3 to Pause
F4 to resume
[Lock Camera] (hotsampling fix)F5 to toggle script
When you alt-tab from Hitman Absoluition, the game still reads your mouse input. So when you alt-tab back in, the camera will be pointing somewhere else. So if you're hotsampling, you'll need to enable this script. This will restrict the game from reading any mouse input, thus making hotsampling possible.
Comments
But I'd love to see what other people do with this level....
Are you planning a camera for Castlevania Lords of Shadow 2 or for Darksiders 2? I have toggle_hud settings over gedosato only need a freecam :)
https://www.flickr.com/photos/wakeupmrfreeman/sets/72157633080752480/
But hey, now we can revisit the game and get even BETTER panoramas :) With the world frozen in place, too :P
Added new table to first post. This one has cheats, a more reliable free camera script, and I removed the LUA (it wasn't actually necessary)
I should probably have held onto this a few days longer so I could test it. Just sucks only having a few hours a night to do this stuff...
EDIT: In fact, I'm not sure any vertical aspect ratio correction occurs in windowed mode at all, which is why it never feels like you're gaining much from changing it.
EDIT EDIT: Well, I had a look in Cheat Engine and the game is recognising an aspect ratio of 0.75 for 3:4, so I guess it's not an AR problem. My understanding of FOV isn't enough to know why we're not getting the extra height we should be.
I'm guessing here that the game's vertical FOV is locked, giving you extra to the sides in landscape but never more top and bottom in portrait.
I'm not sure what would need to be changed either. I can hop through the camera structure later on. The game stores your FOV and even your resolution there, so maybe I can find something,